However, a number of new complexities have been introduced in Armada II, which make it seem more compelling than the first game from a strategic standpoint. You can't tell just on first impression-the look and basic design of the game remain largely identical to its predecessor. Other sequels are more ambitious in nature, and Star Trek: Armada II is one of these. Some sequels simply expand on the concepts of the original game-they introduce new graphics and a few new features. The battles in Armada II are even larger-scale than in the first game.Īt any rate, there was certainly room for a good sequel. Some Star Trek fans felt its fairly simple gameplay didn't do justice to the source material, but most found Armada to be a refreshing change from the typically lackluster Star Trek games that had come before it. Still, Armada was paced well, had some tactical depth, and was essentially fun to play. The game wasn't overly complicated as real-time strategy games go-the object was to quickly try to gather enough resources to field a large fleet of starships powerful enough to dispose of all the enemy forces. Released in early 2000, Star Trek: Armada was a well-built, graphically impressive real-time strategy game that let you command the famous ships of the Star Trek: The Next Generation television series.